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COMBAT.ASC
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1992-10-24
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2KB
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39 lines
{Combat Modes}
Combat modes:
~~~~~~~~~~~~
Action mode requires a player to use his/her own skills to determine whether
the player scores a hit. The player's dexterity pads the error range.
Random mode requires the computer to generate a random number which is
then compared against a player's dexterity to determine whether a hit is
scored.
Persons using high speed modems that experience slow responses during Action
Combat should use Random mode. Also, OOII games running under multi-tasking
systems may cause slow response times during combat.
{Action Expl}
For Action Combat, you will be given a target which are the letters
"A","B", or "C".
On the next line, a sequence of letters will be scrolling across the
screen. The object is to hit your spacebar when you think your target
letter appears in the sequence. The sequence of letters will start
with either "A","B", or "C" and continue in that order. For example,
you will see the following lines slowly print out:
Hit the spacebar at "A".
·········AAA·······BBB·······CCC·······AAA·······BBB·······CCC·······
^^^ ^^^
Since your target is at "A", hit your spacebar when the "A" sequence
appears. If you press your spacebar within the letter range, you will
hit your opponent.
Of course, the sequence of letters may not necessarily start off with
the letter "A". For example, if the sequence starts with the letter
"C", the complete sequence appears (in short form): C..A..B..C..A..B.
Now, prepare for the real thing!
{EndofText}